10,214 research outputs found

    In-depth studies of the NGC 253 ULXs with XMM-Newton: remarkable variability in ULX1, and evidence for extended coronae

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    We examined the variability of three ultra-luminous X-ray sources (ULXs) in the 2003, 110 ks XMM-Newton observation of NGC253. Remarkably, we discovered ULX1 to be three times more variable than ULX2 in the 0.3--10 keV band, even though ULX2 is brighter. Indeed, ULX1 exhibits a power density spectrum that is consistent with the canonical high state or very high/steep power law state, but not the canonical low state. The 0.3--10 keV emission of ULX1 is predominantly non-thermal, and may be related to the very high state. We also fitted the ULX spectra with disc blackbody, slim disc and convolution Comptonization (SIMPL x DISKBB) models. The brightest ULX spectra are usually described by a two emission components (disc blackbody + Comptonized component); however, the SIMPL model results in a single emission component, and may help determine whether the well known soft excess is a feature of ULX spectra or an artifact of the two-component model. The SIMPL models were rejected for ULX3 (and also for the black hole + Wolf-Rayet binary IC10 X-1); hence, we infer that the observed soft-excesses are genuine features of ULX emission spectra. We use an extended corona scenario to explain the soft excess seen in all the highest quality ULX spectra, and provide a mechanism for stellar mass black holes to exhibit super-Eddington luminosities while remaining locally sub-Eddington.Comment: Accepted for publication in MNRAS. 7 pages, 5 figure

    Eliciting Behavior From Interactive Narratives: Isolating the Role of Agency in Connecting With and Modeling Characters

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    A key component differentiating interactive storytelling from non-interactive media is agency, or control over character choices. A series of experiments show that providing agency over a character increased the user-character connection, which then increased engagement in a character-consistent charitable act. Findings were observed in technologically simple online narratives that controlled for navigation/controller differences, graphics, sounds, lengthy play, and avatar customization. Effects emerged even though users did not practice these acts by making their character behave charitably. Findings were robust across happy and unfortunate endings and across first-, second-, and third-person narrative perspectives. Findings suggest promise for developing inexpensive ‘‘storygames’’ to encourage supportive behaviors

    A Multi-coloured survey of NGC 253 with XMM-Newton

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    There is a large body of work that has used the excellent Chandra observations of nearby galaxies with neglible low mass X-ray binary (LMXB) populations. This has culminated in a ``Universal'' X-ray luminosity function (XLF) for high mass X-ray binaries (HMXBs). However, a number of methods have been used to convert from source intensities to luminosities when creating these XLFs. We have taken advantage of the XMM-Newton observations of the nearby starbursting spiral galaxy NGC 253 to test some of these methods. We find the luminosities derived from these various methods to vary by a factor of \sim3. We also find the most influential factor in the conversion from intensity to luminosity to be the absorption. We therefore conclude that a more consistent approach is required for determining the true Universal XLF for HMXBs. Ideally, this would involve individual spectral fitting of each X-ray source. Certainly, the line-of-sight absorption should be determined from the observations rather than assuming Galactic absorption. We find the best approach for obtaining an XLF from low-count data to be the splitting of the X-ray sources into two or more intensity intervals, and obtaining a conversion from intensity to flux for each group from spectral modelling of the summed spectrum of that group.Comment: To appear in the proceedings of "X-rays from Nearby Galaxies", 4-7 Septembeer 2007, 4 page
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